
The concept for my level design came from the idea of the environment being part of a creature. The idea of a slain dragon's skeleton sitting in lava interested me, so I formulated a level design in which the character crawled over the bones of the dragon, avoiding falling into the lava.
I began by researching the skeleton of lizards, and combining them with fantasy artwork of a dragon's skull

http://www.elfwood.com/art/n/e/neopork/dragon_skull2.jpg.html

http://www.boneclones.com/SC-027.htm
From these shapes I reworked them to fit a biology you could crawl over, and then created each bone as an object in blender, texturing them using an image of a weathered skull for colour reference.


Importing the images into Unity, I placed the objects into a crater like terrain, and placed a layer of lava across it. I first attempted to create a scripted lava so that it damaged the player, but my efforts were in vain. I also attempted to modify the water component to look like lava, but the strong red lighting ruined the effect. If I was to work on the level some more, I'd attempt to learn more about scripting in unity and have more dynamic elements in the environment. Also, in this version, the lava is solid, for ease of transportation, but earlier versions did not have this effect.
